Black anodized aluminum

Black anodized aluminum surface shader with applied seamless color texture. Material surface is rendered together with Ambient occlusion node. Roughness of specular coat is set to 0.350, like that we are making surface to be less shiny and polished. Arnold mix shader is used as main material that is attached to the 3d model.

Hypershade Nodes:
Black anodized aluminum maya arnold nodes

Textures

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