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	<title>Shaders &#8211; 3DComps</title>
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	<link>https://3dcomps.com</link>
	<description>Free 3D Models Download</description>
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	<title>Shaders &#8211; 3DComps</title>
	<link>https://3dcomps.com</link>
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	<item>
		<title>Rough grey metal</title>
		<link>https://3dcomps.com/shaders/rough-grey-metal/</link>
					<comments>https://3dcomps.com/shaders/rough-grey-metal/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 04 Dec 2022 13:14:53 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=807</guid>

					<description><![CDATA[Maya Arnold rough grey metal Shader available for free download in Maya batch (.mb) format. This file is only to be used in Autodesk Maya software, with default Arnold renderer. Seamless texture is attached and should be used as texture node for Arnold standard surface material.]]></description>
										<content:encoded><![CDATA[<p>Maya Arnold rough grey metal Shader available for free download in Maya batch (.mb) format. This file is only to be used in Autodesk Maya software, with default Arnold renderer. Seamless texture is attached and should be used as texture node for Arnold standard surface material.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Blurry yellow chrome</title>
		<link>https://3dcomps.com/shaders/blurry-yellow-chrome/</link>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 04 Dec 2022 12:48:57 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=804</guid>

					<description><![CDATA[Download this Maya batch file that contains blurry yellow chrome Arnold Shader. Attached is seamless texture that is used as texture, and node contains ambient occlusion assembled within Mix Shader material.]]></description>
										<content:encoded><![CDATA[<p>Download this Maya batch file that contains blurry yellow chrome Arnold Shader. Attached is seamless texture that is used as texture, and node contains ambient occlusion assembled within Mix Shader material.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Military flat metal dark</title>
		<link>https://3dcomps.com/shaders/military-flat-metal-dark/</link>
					<comments>https://3dcomps.com/shaders/military-flat-metal-dark/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 04 Dec 2022 12:08:13 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=801</guid>

					<description><![CDATA[Military flat dark metal Shader available in Maya batch format. This shader can be used for many military equipment pieces, and it comes with seamless texture and ambient occlusion node set. By adding rough coat layer and slightly increasing green sheen, material is given newer outlook.]]></description>
										<content:encoded><![CDATA[<p>Military flat dark metal Shader available in Maya batch format. This shader can be used for many military equipment pieces, and it comes with seamless texture and ambient occlusion node set. By adding rough coat layer and slightly increasing green sheen, material is given newer outlook.</p>
]]></content:encoded>
					
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		<item>
		<title>Military flat metal light</title>
		<link>https://3dcomps.com/shaders/military-flat-metal-light-shader/</link>
					<comments>https://3dcomps.com/shaders/military-flat-metal-light-shader/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 04 Dec 2022 11:28:25 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=797</guid>

					<description><![CDATA[A light version of military metal shader. Below is seamless texture used as color node. Significant amount of light green sheen and rough white coat have been added to this material to gain additional paint layer.]]></description>
										<content:encoded><![CDATA[<p>A light version of military metal shader. Below is seamless texture used as color node. Significant amount of light green sheen and rough white coat have been added to this material to gain additional paint layer.</p>
]]></content:encoded>
					
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		<item>
		<title>Hard nylon fabric</title>
		<link>https://3dcomps.com/shaders/hard-nylon-fabric/</link>
					<comments>https://3dcomps.com/shaders/hard-nylon-fabric/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sat, 08 Jan 2022 13:22:09 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=614</guid>

					<description><![CDATA[Download the hard nylon fabric material shader for arnold maya. Arnold mix shader is used as a main material, with displacement map attached to it. For displacement map native cloth 2d texture is used, and its setup is available within shader download. Hypershade Nodes:]]></description>
										<content:encoded><![CDATA[<p>Download the hard nylon fabric material shader for arnold maya. Arnold mix shader is used as a main material, with displacement map attached to it. For displacement map native cloth 2d texture is used, and its setup is available within shader download. </br></br><br />
Hypershade Nodes:</br><br />
<img fetchpriority="high" decoding="async" src="https://3dcomps.com/wp-content/uploads/2022/01/nylon-cloth-shader-nodes.jpg" alt="Nylon cloth maya arnold shader nodes setup" width="868" height="416" class="alignnone size-full wp-image-618" srcset="https://3dcomps.com/wp-content/uploads/2022/01/nylon-cloth-shader-nodes.jpg 868w, https://3dcomps.com/wp-content/uploads/2022/01/nylon-cloth-shader-nodes-768x368.jpg 768w" sizes="(max-width: 868px) 100vw, 868px" /></p>
]]></content:encoded>
					
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		<item>
		<title>Black Anodized Damaged Shiny Aluminum</title>
		<link>https://3dcomps.com/shaders/black-anodized-damaged-shiny-aluminum/</link>
					<comments>https://3dcomps.com/shaders/black-anodized-damaged-shiny-aluminum/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sat, 08 Jan 2022 09:06:02 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=605</guid>

					<description><![CDATA[Download Maya Arnold shader of Black Anodized Aluminum with damages applied. Damages are followed with bump map to represent dents that are caused with material exploit. Base material specular and coat roughness are set to very shiny value at 0.08. Hypershade Nodes:]]></description>
										<content:encoded><![CDATA[<p>Download Maya Arnold shader of Black Anodized Aluminum with damages applied. Damages are followed with bump map to represent dents that are caused with material exploit. Base material specular and coat roughness are set to very shiny value at 0.08. </br></br><br />
Hypershade Nodes:</br><br />
<img decoding="async" src="https://3dcomps.com/wp-content/uploads/2022/01/Black-Anodized-Damaged-Shiny-Aluminum-nodes.png" alt="Black Anodized Damaged Shiny Aluminum maya arnold nodes setup" width="1039" height="393" class="alignnone size-full wp-image-610" srcset="https://3dcomps.com/wp-content/uploads/2022/01/Black-Anodized-Damaged-Shiny-Aluminum-nodes.png 1039w, https://3dcomps.com/wp-content/uploads/2022/01/Black-Anodized-Damaged-Shiny-Aluminum-nodes-1024x387.png 1024w, https://3dcomps.com/wp-content/uploads/2022/01/Black-Anodized-Damaged-Shiny-Aluminum-nodes-768x290.png 768w" sizes="(max-width: 1039px) 100vw, 1039px" /></p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Black anodized aluminum</title>
		<link>https://3dcomps.com/shaders/black-anodized-aluminum/</link>
					<comments>https://3dcomps.com/shaders/black-anodized-aluminum/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Wed, 05 Jan 2022 20:20:33 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=597</guid>

					<description><![CDATA[Black anodized aluminum surface shader with applied seamless color texture. Material surface is rendered together with Ambient occlusion node. Roughness of specular coat is set to 0.350, like that we are making surface to be less shiny and polished. Arnold mix shader is used as main material that is attached to the 3d model. Hypershade [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Black anodized aluminum surface shader with applied seamless color texture. Material surface is rendered together with Ambient occlusion node. Roughness of specular coat is set to 0.350, like that we are making surface to be less shiny and polished. Arnold mix shader is used as main material that is attached to the 3d model.</br></br><br />
Hypershade Nodes:</br><br />
<img decoding="async" src="https://3dcomps.com/wp-content/uploads/2022/01/black-anodized-aluminum-maya-arnold-nodes.jpg" alt="Black anodized aluminum maya arnold nodes" width="918" height="384" class="alignnone size-full wp-image-603" srcset="https://3dcomps.com/wp-content/uploads/2022/01/black-anodized-aluminum-maya-arnold-nodes.jpg 918w, https://3dcomps.com/wp-content/uploads/2022/01/black-anodized-aluminum-maya-arnold-nodes-768x321.jpg 768w" sizes="(max-width: 918px) 100vw, 918px" /></p>
]]></content:encoded>
					
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		<item>
		<title>Rough Plastic</title>
		<link>https://3dcomps.com/shaders/rough-plastic/</link>
					<comments>https://3dcomps.com/shaders/rough-plastic/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Wed, 05 Jan 2022 18:57:36 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=589</guid>

					<description><![CDATA[Rough plastic shader group made from standard surface, ambient occlusion and mix shader. To simulate rough geometry, seamless bump texture is used. In order to make bump map more visible, sheen color is set more to lighter gray color. Hypershade Nodes:]]></description>
										<content:encoded><![CDATA[<p>Rough plastic shader group made from standard surface, ambient occlusion and mix shader. To simulate rough geometry, seamless bump texture is used. In order to make bump map more visible, sheen color is set more to lighter gray color.</br></br><br />
Hypershade Nodes:</br><br />
<img loading="lazy" decoding="async" src="https://3dcomps.com/wp-content/uploads/2022/01/rough-plastic-maya-arnold-nodes.jpg" alt="Rough plastic maya arnold nodes" width="1045" height="390" class="alignnone size-full wp-image-594" srcset="https://3dcomps.com/wp-content/uploads/2022/01/rough-plastic-maya-arnold-nodes.jpg 1045w, https://3dcomps.com/wp-content/uploads/2022/01/rough-plastic-maya-arnold-nodes-1024x382.jpg 1024w, https://3dcomps.com/wp-content/uploads/2022/01/rough-plastic-maya-arnold-nodes-768x287.jpg 768w" sizes="auto, (max-width: 1045px) 100vw, 1045px" /></p>
]]></content:encoded>
					
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		<item>
		<title>Low Refraction Glass</title>
		<link>https://3dcomps.com/shaders/low-refraction-glass/</link>
					<comments>https://3dcomps.com/shaders/low-refraction-glass/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 26 Dec 2021 15:58:01 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=557</guid>

					<description><![CDATA[Simple Arnold material made of single standard surface shader. Refraction is set to 1.05, so that sufraces behind this material, is mostly represented in realistic shape. On used surface &#8220;cast shadows&#8221; option is disabled in order to see transparency. Hypershade Nodes:]]></description>
										<content:encoded><![CDATA[<p>Simple Arnold material made of single standard surface shader. Refraction is set to 1.05, so that sufraces behind this material, is mostly represented in realistic shape. On used surface &#8220;cast shadows&#8221; option is disabled in order to see transparency. </br></br><br />
Hypershade Nodes:</br><br />
<img loading="lazy" decoding="async" src="https://3dcomps.com/wp-content/uploads/2021/12/low-refraction-glass-shader-nodes.jpg" alt="Low Refraction Flass Shader Nodes Setup" width="734" height="314" class="alignnone size-full wp-image-563" /></p>
]]></content:encoded>
					
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		<item>
		<title>Stealth Aircraft Material Light</title>
		<link>https://3dcomps.com/shaders/stealth-aircraft-material-light/</link>
					<comments>https://3dcomps.com/shaders/stealth-aircraft-material-light/#respond</comments>
		
		<dc:creator><![CDATA[3dcompsadmin]]></dc:creator>
		<pubDate>Sun, 26 Dec 2021 10:12:48 +0000</pubDate>
				<guid isPermaLink="false">https://3dcomps.com/?post_type=shaders&#038;p=548</guid>

					<description><![CDATA[Arnold Maya hybrid metal surface shader, with applied lighter color texture. Material surface is rendered together with Ambient occlusion node. Arnold mix shader is used as main material that is attached to the 3d model. Hypershade Nodes:]]></description>
										<content:encoded><![CDATA[<p>Arnold Maya hybrid metal surface shader, with applied lighter color texture. Material surface is rendered together with Ambient occlusion node. Arnold mix shader is used as main material that is attached to the 3d model.</br></br><br />
Hypershade Nodes:</br><br />
<img loading="lazy" decoding="async" src="https://3dcomps.com/wp-content/uploads/2021/12/stealth-aircraft-material-light-shader-maya-arnold-nodes.jpg" alt="stealth aircraft material light shader maya arnold nodes" width="952" height="362" class="alignnone size-full wp-image-554" srcset="https://3dcomps.com/wp-content/uploads/2021/12/stealth-aircraft-material-light-shader-maya-arnold-nodes.jpg 952w, https://3dcomps.com/wp-content/uploads/2021/12/stealth-aircraft-material-light-shader-maya-arnold-nodes-768x292.jpg 768w" sizes="auto, (max-width: 952px) 100vw, 952px" /></p>
]]></content:encoded>
					
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